Hi Chris,
Thanks for bringing that up. It gives me an opportunity to think about the user experience from a fresh point of view.
As for the Elkron aspect, it is somewhat the equivalent of saying "Astrological Influence". It is core to the system as it links to the universal Alignment System which I plan to use to link all worlds via that singular thread. The Meta-Universe will have a 3D view of all worlds as spheres centered on that world's aggregate alignment, and will show the Alignment movements through time, and will, I hope, have some interesting philosophical and academic applications that I plan to have come into play in a later phase of the project.
The main use of the Elkron, as I envision it, is to maintain consistency within the mystical story-aspect of the game. The Elkron, with their correspondences (not currently a highly visible feature as it has to be worked into the Tarot aspect of the Interface) should help GMs keep the various Astrological Influences within their stories consistent and coherent. I actually did seven years of research on Astrology and Correspondences in order to "correctly" meld the Tarot with the 12 Planets (including of course Nirabu, aka Planet 😵 and the 12 Constellations, something as far as I know that has never been done this way before. That link between Tarot and Astrology was previously implied, but never implemented coherently. The inner-story coherence of having such a system to work with is profound, and I think it will reverberate with a large group of interested people once they see how it works.
For example, the Elkron of the Sun, Palamir, has as his Correspondences the following: Metal is Gold, Bird is Eagle, Tree is Oak, ..., etc. (there are a large number of items which are in the correspondence table). For those GMs interested in having a mystical aspect to their world (as most Fantasy does) it is a way of keeping the symbolism consistent for the GM. However, it is not mandatory that GMs use it, but is rather something that is in place for the many people who will want to use it. This Astrological Influence system has a lot of potential, as it ties the "Gods" and Alignment together in a way that has mechanical efficiency, and story development applications. I've used it in the past with great success, and was delighted to have that system when needed. That said, I don't use it constantly, but instead pepper my campaigns with correspondences symbols here and there where it makes sense during the course of the adventures.
By highlighting all of the correspondences in one test game a few years ago where I was focusing on this design aspect, I found it entirely remarkable how well that system worked and how fascinating it turned out to be by the end of the story. The Correspondences work like a kind of Jungian Archetype Map within the game stories, and it was surprising and something of a marvel how well it seemed that the puzzle pieces fit into place once looked at this way. Somewhat along the same lines as Hermel pulling the Dragon Card on the same night that the Draco Meteor Shower was falling, unknown to any of us. "Fascinating" is the best word I can find to describe that aspect of the Elkron System. But I fully understand that this aspect of the Elthos RPG may not be everyone's cup of tea. That's ok. It can also be safely ignored. Yet for those who do hook into it, I am hoping it will be a source of endless enjoyment and fascination.
Thus, the Elkron system is, in my overall design plan, an essential feature for those reasons. This is why Alignment will eventually be smoothed out, and made easier to manage, but for now it stands pretty much as a mostly-functional, but not completely finished, placeholder.
So as far as the Elkron are concerned, they can be seen as either "Gods" (ie ancient Pantheon such as the Greek or Summarian gods), or as disembodied Astrological Influences (if you ignore their Avatar Characters, which you can do), with associated correspondences for story purposes. The Elkron are given Characters (Avatars) as personifications, though as you see from my own game, they do not need to come into play. They are there also as place holders, but they don't necessarily need to be included in the individual Worlds.
So GMs may or may not take advantage of the Elkron and/or the Alignment System, and may want to ignore them (and Alignment) completely. If so, I could have a toggle in the World Configuration that lets you hide the Elkron Group from your view, so they don't show up in the Groups Administration. I can look into that.
Also that the Elkron show up in the Skills List is an interesting aspect I was working on early in the design phase of the project where Invocations and Skills both may have an Alignment / Elkron association. If so then their use can be tallied and used later as a Alignment Node for the Meta-Universe calculation of where the world is located in the Alignment Grid. The idea is that if there is, for example, a lot of combat in a world then it will drift in the direction of Chaotic Evil. If there is a lot of, say, Diplomacy, and far less combat, then it may drift in the direction of Lawful Good. Again, this aspect is not completely flushed out, and is there as a place holder. And again, I think I can put a World Config option to hide Alignment if GMs do not want to use that, or see that aspect of the system. Their worlds, however, may therefore (necessarily) be excluded from the Meta-Universe, which is fine, but may disadvantage those GMs in that sense later (ie - Oh gosh, my world doesn't show up in the Meta-Universe at all).
I could also Hide the Alignment Options in the Experience Gains section as well, based on the World Configuration Setting that the GM selects ("Hide Astrological Influences Features").
I think as long as I make it clear what the system is doing in regards to the Elkron and Alignment it should be ok. I will need to provide some verbiage about all of these points to the new GM when they create their world, so that the points will be clear - and will do so, as soon as I finish clarify the points for myself, with your and the other play testers help.
Those are the concepts behind the use of the Elkron. It's kind of a grand scheme, and that's my thinking in terms of where I want to go with it long term. Thoughts?