Thanks for the thoughtful reply.
Is it the case that learning a weapon skill (but not putting bonus SLP into it) at 1st level makes you AL2? Is that different from the way it works for the non-weapon skills? My inclination is that it should be handled the same way, but then you're already handling it differently in having underlying ability scores play a role, so maybe not. And if it is to be made uniform, maybe everything should be handled like attacks (training at 1st level means skill level 2, perhaps even factoring in ability bonuses to other skills but that's a more major change).
The way I had it originally when you learn a skill using SLP and adding it to your list of skills that allows you to grow in that skill over the course of future levels, but does not immediately augment the character's skill level when they are first level. However, as they go up in levels they get to improve at the skill over time. So if you took a primary skill for a thief like Picking Pockets at 1st level you would be Level 1 at that skill. At level 2 you would be 2nd level. Etc. However, anyone can try to do anything unlearned or not. So if you didn't learn the skill then you would be 1/4 your level. I abandoned that as too complicated earlier on after we discussed that question, and came to the conclusion that simplicity is the golden rule and so exceptions should be avoided when possible.
So the new rule has been if you learn a skill you go up in levels. If you don't they you can always use any skill, but you will be 1st level at it, no matter what your current level is. That seems simple enough, and I don't think it is dreadfully unfair. Higher level characters may be occasionally peeved that at 6the level they still suck at basket weaving, but them's the breaks.
What I hadn't done in the application was specifically handle the Light, Medium and Heavy Weapons Skill in terms of weapons usage. As I circled back around on that over the weekend I realized that it should play a role. So currently if you take a Weapon Skill, and you buy that weapon, it does give you a +1. If you add a Bonus SLP (max of 1 allowed now) you can boost that to 2.
So here's the rub at the moment - no, I am not doing that for other skills, though I easily could. If you buy a Skill I could easily add a +1 Skill Level to it for having the skill. In a sense I think that is a good solution to the problem you pointed out before --- when I buy a skill at 1st level but I'm still 1st level at it, then it feels like at the time that I didn't get much for my money. Going up 1 level feels like I paid for something. The ancillary benefit of continuing to go up in levels at that skill doesn't hurt either. So that makes sense to me. I'm going to run with that for now. But should I do the same for all skills? I'm kind of thinking I should. On the other hand in the ODS a bump of even 1 level is a significant advantage, so I have to weight that in as well. Currently, your Skill Level in learned skills is your current Character Level. That makes sense to me too. So... meh... not sure. What do you guys think?
With regards to the problem of cheaply boosting AL with bonus SLP, I agree with grimjester that the simplest solution is simply to put a cap on how much above-level a skill can get. I'm not particularly happy with 1st level characters getting level 3 skills anyway, not to mention my preference - already heard and rejected on other questions - for not forcing players to choose between being behind the curve early game (because they did not invest in bonus SLP) or having wasted those SLP when they hit AL 6 and can't go any higher. The level cap system is a much cleaner rule than an exception for weapon skills that makes them more expensive to boost (fewer exceptions is always good) and it doesn't hammer people who pick up weapon skills as electives late game but want to boost them to a competitive level.
I should point out, and it's a bit of a cheat... players can go onto the website and remove BonusSLP from skills at any time... so when they hit AL 6 they *could* then remove the BonusSLP and regain those point(s). I know, I know... that is a kind of annoying kludgy kind of thing, but I'm going to leave it as is for now and see how that plays out. I'm not sure if I would really even consider that "cheating" in any sense. Curious how people may respond that that though. Not sure if it will have a negative feel to it or a positive one ("oh look, I figured out a cool gimmicky way to regain an SLP when I don't need the boost anymore). Hmm... not sure.
I'm up for clean rules, definitely. Easier to play with, and easier to remember. 🙂