Elthos Q&A with Dan of Gumshoe... https://gmshoe.wordpress.com/2026/02/05/qa-mark-abrams-elthos-rpg/ Full Text (in case the internet should happen to fail us, again, somehow) (sans the original images):
[7:36 PM]vbwyrde: Hi Everyone. Thanks for having me. My name is Mark Abrams and I created Elthos RPG in 1978 at the tender age of 14. I’ve been GMing it ever since, and it’s been a wonderful lifelong hobby. Elthos is a highly distilled and incredibly flexible Role Playing Game for Gamemasters who want to create their own Worlds of any genre or setting you can imagine. The Rules are designed for fast-action, light-weight games that minimize grunt-work and maximize creativity. Mythos Machine is the Web Application created to support Elthos RPG with a comprehensive set of Game Prep services that are fully and seamlessly integrated with the Elthos Rules framework. Done
[7:37 PM]Dan (Hardboiled GMshoe): Thanks, @vbwyrde! The floor is open to questions!
[7:37 PM]Dan (Hardboiled GMshoe): Have you found any genres that “break” the system?
[7:37 PM]vbwyrde: Not yet.
[7:37 PM]vbwyrde: I have worlds in a wide variety of genres
[7:37 PM]vbwyrde: Sci-Fi is my latest
[7:38 PM]zerotheory: From 78 to today, how have the rules changed over the years?
[7:39 PM]vbwyrde: I had one major revision in 2006 where I distilled the rules into a mini-system for unobtrusive use during our Literary RPG Society meetings at a local pub. I liked that mini-system so much that I switched to it and now it’s my main go to version of the game.
[7:39 PM]vbwyrde: Mythos Machine is programmed for use with the mini-system
[7:39 PM]Dan (Hardboiled GMshoe): Has the system worked better for any particular genres?
[7:41 PM]vbwyrde: Not so far as I’m concerned. The system is designed as a rules framework where GMs build in whatever they want from Weapons and Armors to Skills, to Mystic Powers (if there world has them) and so on. So it’s just up to the GM to create their Elements (aka Things) and their World / Campaigns and Adventures and have at it. The system handles whatever you create in it.
[7:42 PM]Dan (Hardboiled GMshoe): Do you have a character sheet that we can see?
[7:43 PM]vbwyrde: Sure. This is printed from my browser to PDF directly from Mythos Machine just now…
[7:43 PM]vbwyrde:Attachment file type: acrobatBruinHilda.pdf1.00 MB
[7:43 PM]Dan (Hardboiled GMshoe): Taking a look here…
[7:44 PM]vbwyrde: This is what the character looks like in Mythos Machine…Image
[7:45 PM]Dan (Hardboiled GMshoe): Pretty!
[7:45 PM]vbwyrde: Note: the player overwrote the physical description with a few notes, but typically that would have the physical description
[7:45 PM]Dan (Hardboiled GMshoe): What is the relationship between the attributes and the skills?
[7:46 PM]vbwyrde: Attributes can have an effect on some skills by adding a modifier to the Skill Check Roll, provided the Skill is set to be effected by the attribute(s).
[7:47 PM]vbwyrde: So stealth would likely be effected by Reflex, for example.
[7:47 PM]vbwyrde: Note: the attribute names can have aliases set by the GM as well, so those three could just as easily be “Strength, Intelligence, Dexterity”
[7:49 PM]Dan (Hardboiled GMshoe): Can you describe the task resolution mechanic? What dice does the game use, and how are they used? (Assuming that the game does use dice, of course!)
[7:51 PM]vbwyrde: Yes… the mini-system is called “The One Die System” (ODS)… it uses 1d6 for all skills including combat and magic … there is a General Resolution Matrix, or you can use a simple formula to figure out what you need to roll for success. Chance To Succeed = 4+(Difficulty-Skill Level).
[7:52 PM]vbwyrde: So if the Skill Level and the Difficult Level are the same you have a 50% chance to succeed.
[7:53 PM]vbwyrde: If using the GRM then to resolve an action, the Gamemaster first determines the difficulty of the task based on the circumstances. Then they compare that to the character’s relevant skill level. Where those two intersect on the grid is the Target Number the player needs to roll on 1d6 to succeed..
[7:54 PM]vbwyrde: The system is also designed to allow GMs to choose to use 1d6 through 4d6 if they want to Bell Jar the odds for a given world.
[7:54 PM]Dan (Hardboiled GMshoe): Does degree of success matter?
[7:54 PM]vbwyrde: But I prefer the stark odds of the 1d6 system. The games are quite exciting and every action becomes a battle of wits… the players must try to maximize their odds of success.
[7:55 PM]vbwyrde: Degree of success does add a bump to whatever the skill was if you wind up with +’s … so it might add 1 or 2 points to damage for example, or subtract them in the opposite case
[7:55 PM]vbwyrde: It can be used for any type of action – combat, magic, persuasion, you name it. The Gamemaster simply needs to identify the relevant skills and difficulty.
[7:56 PM]Dan (Hardboiled GMshoe): How does combat work?
[7:57 PM]zerotheory: Is it a 1 always fail and 6 always succeed sort of system when rolling a single d6?
[7:58 PM]vbwyrde: The same way as all other skills, except you’re using weapons with Attack Level vs Armor Class.. and if you hit you roll for Damage. Armors can either give you an edge on avoiding being hit, and/or absorb damage based on how the GM has configured the armor. So “Speed Dodging” would allow the character to avoid being hit, while “Heavy Plate” would absorb damage (and maybe make it easier to be hit if it’s bulky) … the GM can modify the armors to fit how they want their worlds to work.
[7:59 PM]vbwyrde: Weapons typically do 1d6 damage, but it depends on how the GM defines them
[7:59 PM]Dan (Hardboiled GMshoe): Does Body affect melee damage?
[7:59 PM]vbwyrde: Note: Worlds come with a default set of weapons and armors.
[8:00 PM]vbwyrde: Body can provide Bonus Damage, yes. Think of it like Strength.
[8:00 PM]Dan (Hardboiled GMshoe): nods
[8:00 PM]vbwyrde: Or if the character is weak it can subtract damage as well
[8:01 PM]Dan (Hardboiled GMshoe): I like the fact that you have both standard options for the way armor works.
[8:01 PM]vbwyrde: yup
[8:01 PM]vbwyrde: you can combine them
[8:01 PM]vbwyrde: this allows for a great deal of flexibility in creating weapons and armors that fit various genres… and also provides a lot of tactical nuance during combat
[8:02 PM]Dan (Hardboiled GMshoe): I can see that.
[8:02 PM]Dan (Hardboiled GMshoe): Which attribute(s) affects combat skills?
[8:02 PM]vbwyrde: Both Strength (damage) and Dexterity (attack level)
[8:03 PM]Dan (Hardboiled GMshoe): Gotcha. I was thinking about the chance to hit specifically.
[8:03 PM]vbwyrde: yes that would be Dex (or Reflex in this world)
[8:04 PM]Dan (Hardboiled GMshoe): I see that you have several Mystic attributes, which I’m assuming go by different names in different settings… Do all supernatural powers work the same way, though?
[8:05 PM]vbwyrde: The GM can create their own Mystic Powers which can have any rules they want. Let me dig up an example of what I mean…
[8:05 PM]vbwyrde: MysticPower Name….: Hymn of Healing Description: DL Type: Helper. A hymn that when chanted while the adept lays their hands on the patient will cause 4d6 healing, and heal up to, but not exceeding the patient’s maximum Life Points and or Mystic Points (points to be distributed as the adept wishes). Sacred to Elkron….: None Power Level (MLP)…: 4 Type…………….: Miracle Alignment………..: Good Category…………: Healing / Harming Geometry…………: Line / Bolt / Person Time Cast Units…..: Round Duration Units……: N/A Effect Units……..: Level 4 (4d6) Range Units………: Touch Use As Power……..: False
[8:06 PM]vbwyrde: All of those Mystic Power attributes are common to every mystic power… the GM creates or modifies them to their tastes, depending on the world’s genre.
[8:07 PM]vbwyrde: So the system is designed to give GMs the flexibility they need to create any kind of world
[8:07 PM]Dan (Hardboiled GMshoe): What does “Use As Power” mean in this context? Whether it can be an inherent ability rather than a spell?
[8:07 PM]vbwyrde: Yes
[8:07 PM]vbwyrde: That’s exactly it.
[8:08 PM]vbwyrde: Powers can be used by spending either Mystic Points or Life Points.
[8:08 PM]zerotheory: Would that be an ‘action’ say in the idea of combat? Or would that power be something to do outside of turn-based timing (so to speak)
[8:09 PM]vbwyrde: It depends on the situation and the mystic power, I would say. Some powers are not related to combat at all. Others are combat-purposed.
[8:09 PM]vbwyrde: Just depends on what the GM creates for their world.
[8:10 PM]Dan (Hardboiled GMshoe): I see that the example spell has an associated alignment. Is alignment a common element to all of your settings?
[8:10 PM]vbwyrde: In this case, if you’re asking “Can Hymn of Healing be used as an action in combat, then that would be adjudicated by the GM during play. But if it came up and I felt I wanted the answer to be something specific, I would add that to the Mystic Power’s description as a rule.
[8:11 PM]vbwyrde: Yes, Alignment is the one key element that ties all Elthos Worlds together. But that does not mean that GMs MUST use Alignment in their Worlds. They don’t have to, but it’s there in case they find it interesting / useful.
[8:12 PM]vbwyrde: I spent a good deal of thought on Alignment back in the day and I feel Elthos solves some of the common alignment issues I’ve seen people discussing over the years.
[8:13 PM]zerotheory: What are the alignments like?
[8:13 PM]vbwyrde: In Elthos, Alignment is represented on two intersecting axes – the Moral axis (Good, Neutral, Evil) and the Ethical axis (Lawful, Neutral, Chaotic). This creates a 3×3 grid of nine distinct Alignment possibilities, each with their own unique philosophy and worldview. For example, a Lawful Good character might be a virtuous paladin, driven by an unwavering moral code and devotion to justice. In contrast, a Chaotic Evil character could be a ruthless villain, pursuing their selfish desires with no regard for laws or the suffering of others.
[8:13 PM]vbwyrde: Alignment is not a rigid, immutable label. It exists on a spectrum, and characters can shift between Alignments over time based on their choices and experiences. A Neutral Neutral character might slowly gravitate towards Lawful Good as they are inspired to take on greater responsibility and champion noble causes.
[8:14 PM]vbwyrde: Or vice versa
[8:14 PM]vbwyrde: Alignment of Characters is not set… they player’s actions and motives for the character determine their character’s alignment path over time
[8:15 PM]zerotheory: Do characters start with no alignment? or is it more loose that it naturally changes over adventuring?
[8:15 PM]zerotheory: (I’m one of those armchair philosophers that ponders too much about alignments ha)
[8:16 PM]vbwyrde: Starting Alignment is only a few points in one of the cardinal directions on a cartisian grid… it is set by the character’s birth day which sets their alignment based on the Elkron (alignment) they are born under… but quickly changes from there.
[8:17 PM]vbwyrde: Here’s the Alignment Chart for Elthos: (artwork by Jason Moser)Image
[8:18 PM]vbwyrde: I have a couple of books on DTRPG that discuss the Alignment system
[8:19 PM]vbwyrde: I also have the actual Tarot Deck up there as well in case the GM or Players want to make use of it.
[8:19 PM]vbwyrde: Artwork for the Tarot Deck by Jason Moser
[8:19 PM]Silverlion: So what would a test be for a hero to take a leap across a chasm?
[8:21 PM]vbwyrde: The GM would decide the Difficulty Level such as “10′ wide = DL = 3 (not terribly difficult)…” and then the Character’s Level + Average of Strength and Dexterity Bonuses would be the Skill Level
[8:21 PM]vbwyrde: So if the Strength is 6 then that’s +2
[8:21 PM]Dan (Hardboiled GMshoe): Have you used Elthos for superheroes?
[8:22 PM]vbwyrde: Actually no, not yet.
[8:22 PM]vbwyrde: I usually play low fantasy and now gritty sci-fi
[8:22 PM]vbwyrde: But It’s entirely plausible to use it for that
[8:22 PM]Silverlion: Interesting.
[8:22 PM]Dan (Hardboiled GMshoe): I’m curious about how that might work, since 1d6 is pretty coarse.
[8:23 PM]vbwyrde: You could up it to 4d6 if you want
[8:23 PM]Dan (Hardboiled GMshoe): Ah, that’s right.
[8:23 PM]vbwyrde: It’s in the configuration page for each world
[8:23 PM]vbwyrde: There’s a lot of configuration settings to help you adapt your worlds to whatever genre you want
[8:23 PM]zerotheory: The elements in the alignment chart, are there rules or mechanics associated with that as well?
[8:24 PM]Dan (Hardboiled GMshoe): It seems like you’d almost have to use multiple d6 for supers, unless you want to have only a narrow range of feasible difficulties.
[8:24 PM]vbwyrde: The Elements in the Alignment can very well be used for Mystic Powers in a variety of ways.. the GM can set up any kind of magic system / school(s) they want
[8:25 PM]vbwyrde: For me I really like the stark odds of 1d6 and I think I’d try the Supers game with that and see how it goes
[8:25 PM]vbwyrde: I can always up the dice if I feel like 1d6 isn’t quite working
[8:26 PM]vbwyrde: Mythos Machine lets you flex on that by converting character attribues when you change the dice up or down
[8:26 PM]vbwyrde: But I would start with 1d6 as that’s just my fav
[8:27 PM]vbwyrde: I just like hearing the players go “OMG! NOO!!” and “YES!!” 10 or 20 times a game. More funnerer that way.
[8:27 PM]vbwyrde: 1d6 ftw
[8:28 PM]Dan (Hardboiled GMshoe): Hey, as long as you’re having fun! That’s kinda the point, after all. 🙂
[8:28 PM]vbwyrde: It also forces them to Play Smart… which is one of my objectives with the game.
[8:28 PM]Dan (Hardboiled GMshoe): nods
[8:29 PM]vbwyrde: I want players to LEARN how to adventure… not just Auto-Win every encounter… nothing like danger of dying to focus the mind on “How can we get an edge on modifiers?!”
[8:29 PM]vbwyrde: That’s Life-Lesson stuff right there, imo. I feel it’s important.
[8:30 PM]vbwyrde: I want players to come away from my worlds having a better chance of surviving this one. 🙂
[8:31 PM]Silverlion: That’s an interesting take. I know some players who struggle with that in games.
[8:32 PM]vbwyrde: I suppose, but when it’s packed inside a campaign that they care about then the pill goes down a bit easier in my experience
[8:32 PM]vbwyrde: There’s a bit of nuance involved
[8:33 PM]Dan (Hardboiled GMshoe): By default, on a scale of 1-10, 1 being “Warhammer gritty” and 10 being “Feng Shui over-the-top”, how cinematic would you say Elthos is?
[8:33 PM]vbwyrde: Neither. It totally 100% depends on the GM
[8:33 PM]Silverlion: Do you have your own planned Worlds for the system?
[8:33 PM]vbwyrde: for me… I do cinematic descriptive narratives and story telling
[8:34 PM]vbwyrde: Yes, Mythos Machine has a set of proto worlds as starter kits for GMs
[8:34 PM]vbwyrde: They’re a handful right now, but I plan over time to fill that out
[8:35 PM]Dan (Hardboiled GMshoe): Perhaps, but I’d argue that descriptions aside, any system has a built-in level of grittiness. How deadly is combat by default, for example? And if that’s purely up to the GM, what dials will they be adjusting?
[8:36 PM]vbwyrde: Elthos allows you to focus on Narrative Game style or Wargame style… it comes with a set of tactical rules for wargame style, but they’re not required
[8:36 PM]vbwyrde: Yes, but the configuration options allow you to moderate exactly those elements
[8:36 PM]Dan (Hardboiled GMshoe): Fair enough.
[8:37 PM]vbwyrde: Here’s some of the config options btwImage
[8:37 PM]zerotheory: The example character has a 9mm pistol, is there a specific genre that character is for? What is your favorite sort of setting for it?
[8:38 PM]vbwyrde: This character is from my Cosmic Sci-Fi world
[8:39 PM]Dan (Hardboiled GMshoe): I just noticed that the game uses classes. Do you tend to use a standard set of classes for each setting, or does each setting have its own classes?
[8:40 PM]vbwyrde: There are five base classes from which all others are derived… and they’re the classics: Thief, Fighter, MU, Cleric … and Freeman.
[8:40 PM]vbwyrde: GMs can create any classes for their world they want
[8:41 PM]vbwyrde: Classes get associated to Skill sets (governed by Skill Books), and if applicable Mystic Power sets (books) as well
[8:42 PM]vbwyrde: To give you an idea, here’s a Skill Book screen for Astronaut Skills…Image
[8:42 PM]vbwyrde: So you assemble Skills per class
[8:43 PM]zerotheory: Are there setting books or setting worlds carved out so a GM can get up and go quick?
[8:43 PM]vbwyrde: And you can create any skills you need
[8:43 PM]Dan (Hardboiled GMshoe): I see that some of your skills are quite broad, like Ranged Weapons, and some are pretty specific, like Compartmentalization. What was your thinking there?
[8:45 PM]vbwyrde: Well that’s just my configuration for this world, and it could be anything… but in this case Ranged Weapons is broad because I want to keep that aspect a bit simple to keep it easy on the players in terms of decision making. I could have had it much more detailed if I had wanted to… such as “Ranged Weapon – Hand Guns” “Ranged Weapons – Bow” … etc… in this case though I consider ranged weapons usage as a general skill that teaches how to fire ahead of a moving target, consider wind conditions, distance, etc.
[8:46 PM]vbwyrde: Compartmentailization on the other hand is a pretty specific kind of skill for special uses, so it’s a skill with its own details
[8:46 PM]vbwyrde: Compartmentalization: This ability allows the user to create completely separate zones of cogitation in order to solve two or more problems at the same time without impairing any of the individual processes. For each Character Level one additional zone can be created, starting with 2 at 1st Level. However, what this does not do is speed up the individual processes, so that if Process A would normally take 2 hours to calculate, and Process B 3 hours, with Compartmentalization both processes can be completed in 3 hours, instead of 5.
[8:47 PM]vbwyrde: Straight out of the Lensmen series, btw.
[8:47 PM]vbwyrde: 🙂
[8:47 PM]vbwyrde: Goodl old Worsel
[8:48 PM]vbwyrde: and damn those Delgonians to hell I say!
[8:49 PM]vbwyrde: This world is named The Way of All Flesh, and it’s based on Zelazny’s Damnation Ally, and Lensmen, and a bunch of other works… with my own special sauce about AI thrown in
[8:49 PM]Dan (Hardboiled GMshoe): You said you created this game in 1978. Did the game originally develop out of D&D, and has it been your go-to system this whole time?
[8:52 PM]vbwyrde: I lived in Chappaqua NY, and when I started out every GM in town had their own rules systems and worlds and we were all Anti-Gygax. That said, I did glance at Men & Magic, and had the other two books, but only recently got around to actually reading them. Men & Magic convinced me to modularize Elthos in a way that allows me to create any genre worlds without having to create new charts for each one.
[8:53 PM]vbwyrde: Of the GMs at the time, and for many years thereafter my favorite (and I think pretty much everyone’s favorite) was David Kahn, son of the infamous Herman Kahn (spoofed by Stanly Kubric in Dr. Strange Glove – (based on Herman Kahn). David’s Telthanar World was the Bestest of them all … imo.
[8:55 PM]vbwyrde: There was one GM named Zubin who played STRICT Gygaxian D&D… we loved him and we loved his games, but everyone died pretty much every game. lol
[8:56 PM]Dan (Hardboiled GMshoe): What settings have you published for Elthos?
[8:58 PM]vbwyrde: Well, there’s Fantasy, Sci-Fi, MesoAmerican, Japanese Bushido, Feylandia, and Wild West so far. Some of them, tbh, are half baked. I plan to circle back around on them and do some cleanup. But I have about 30 genres and do want to have one protoworld for each if I can manage it
[8:59 PM]vbwyrde: But … it’s a tall order. When I create a world, I kind of go whole hog. For example, Way of All Flesh if I print out the whole thing is about 195 pages or something
[8:59 PM]Dan (Hardboiled GMshoe): (brb)
[9:00 PM]vbwyrde: (burp)
[9:00 PM]vbwyrde: 🙂
[9:02 PM]zerotheory: Are those settings part of the core book?
[9:02 PM]vbwyrde: No. The core book only has one small example set of fantasy elements to show how the charts work
[9:03 PM]vbwyrde: It is expected that GMs will expand on the concepts for their own worlds… This is World Builder’s system
[9:03 PM]vbwyrde: though MM makes it easy to share those worlds
[9:03 PM]vbwyrde: and even has a marketplace where people can publish theirs for sale if they want
[9:04 PM]zerotheory: You have some 3rd party policy in place? What does it look like?
[9:05 PM]vbwyrde: I do have ToS, yes. Not sure what you’re asking exactly though? Can you clarify your question a bit?
[9:06 PM]zerotheory: Say someone wanted to make a world book or expand on some part of your game, could they do so with a 3rd party license?
[9:07 PM]vbwyrde: I don’t really discuss this in terms of licenses per se, but yes. My lawyer provided a very complete set of legal rules that are intended to fully protect the rights of creators on the system
[9:10 PM]Dan (Hardboiled GMshoe): (back, sorry)
[9:10 PM]vbwyrde: no problem
https://mythosmachine.el...ElthosTermsofService.htm [9:11 PM]Dan (Hardboiled GMshoe): Does “Elthos” have a meaning?
[9:11 PM]vbwyrde: I hope that works for you… can you check and let me know? If not I can adjust the URL and would definitely want to do that.
[9:12 PM]vbwyrde: As for Elthos… it’s related to the tarot , but a bit hard to explain. still working on that.
[9:13 PM]zerotheory: A lot of creators in this space, it’s good to know what they may and may not be able to do. 🙂
[9:13 PM]vbwyrde: Absolutely
[9:14 PM]vbwyrde: And I spent a pretty penny working out how to make it as fair to creators as possible
[9:14 PM]vbwyrde: I wanted to do this the way I would want it if I were someone coming into it from the outside.
[9:14 PM]vbwyrde: And I had more than one fight with my lawyer over that, and she finally niddled everything into place the way I think is most fair to the creators.
[9:15 PM]Dan (Hardboiled GMshoe): It’s important to have a good niddler on your side.
[9:15 PM]vbwyrde: absolutely. She was a champ.
[9:16 PM]Dan (Hardboiled GMshoe): What sort of gamer do you think would not like Elthos? Who is outside of your target market?
[9:17 PM]vbwyrde: Non-world builders… definitely outside my market
[9:18 PM]vbwyrde: Though… in truth, once there are sufficient numbesr of worlds in the marketplace (which there are not yet) then that would change as any GM could come and get a fully fleshed out world
[9:18 PM]vbwyrde: Also, people not in my market: anyone who rejects Elthos RPG rules philosophy or implementation, or does not want to try out yet another rules system (among the godzillions out there these days).
[9:19 PM]vbwyrde: So if you’re committed to D&D or Pathfinder, or some existing popular rules system, then Elthos won’t do it for you.
[9:20 PM]vbwyrde: naturally, that carves away the vast majority of the market, btw. lol.
[9:21 PM]vbwyrde: But I believe there are enough independent world builders out there to make Elthos worthwhile, and the existance of Mythos Machine is a unique value add that I don’t believe anyone else has done so far.
[9:21 PM]vbwyrde: (meaning a web application for game prep focused on a specific homebrew rules system)
[9:21 PM]Dan (Hardboiled GMshoe): What is your least favorite aspect of Elthos? Not something you actively dislike, necessarily — maybe just something you don’t think you quite nailed to your own satisfaction.
[9:23 PM]vbwyrde: Well, I always wanted to write up the exact nature and rules for the Alignment system, which I haven’t gotten around to yet. I have a couple of rules books that use it, and talk about it’s philosophy, but the actual mechanics of it, not yet. I think that would be lovely to add.
[9:25 PM]vbwyrde: Although I’ve been at it for 48 years, Elthos is a hobby project I work on in my spare time. So it’s still a little rough around the edges in terms of fully fleshed out implementation … like Mythos Machine is great in terms of features, but it has a very 1990’s feel… because I wrote the vast majority of it in … the 1990s.
[9:25 PM]vbwyrde: Well at least from a design perspective… it was originally a VB6 application, and the web application inherited the 1990’s aspects.
[9:26 PM]vbwyrde: So MM is due for a pretty major overhaul in terms of UX.
[9:27 PM]Dan (Hardboiled GMshoe): A solid answer!
[9:27 PM]Dan (Hardboiled GMshoe): In the time remaining, is there anything we haven’t covered that you’d like to bring up?
[9:27 PM]vbwyrde: thinking ….
[9:28 PM]zerotheory: 90s like Nirvana discordance but yet epic and awesome at the same time.
[9:29 PM]vbwyrde: Well there’s a LOT to the project. It would be hard to cover even a good percentage of it in a short session like this. For example, Mythos Machine has a lot of time saving tools such as Auto-Generating entire NPC and Monster Groups and outfitting them automatically with all their stuff (wepaons, armors, classes, skills, etc)… So it does that all in a few seconds, whereas before if I did that by hand it would take hours.
[9:29 PM]vbwyrde: That’s one exmaple.
[9:29 PM]vbwyrde: There’s a lot to it really. But we don’t have time for all that!
[9:29 PM]vbwyrde: haha
[9:29 PM]Silverlion: I’m trying to figure out the website so 😄
[9:29 PM]vbwyrde: Yup
[9:30 PM]vbwyrde: There’s a lot there, tbh.
[9:31 PM]vbwyrde: What you’re looking at SilverLion is likely just the Player Interface… unless you upgraded yourself to GM… in which case you’d see a whole lotta additional features there for GMs
[9:31 PM]Dan (Hardboiled GMshoe): Thanks very much for joining us, @vbwyrde!
[9:31 PM]vbwyrde: I’ve had a LOT of time to tinker with it after all
[9:32 PM]Silverlion: Indeed! Good to seee you @vbwyrde
[9:32 PM]Silverlion: Stay in touch!
https://www.ko-fi.com/gmshoe . Anything’s appreciated! 🙂Ko-fiBuy Dan Davenport a CoffeeBecome a supporter of Dan Davenport today!Become a supporter of Dan Davenport today!
[9:32 PM]vbwyrde: You’re very welcome and thanks so much for inviting me! I really appreciate it. And if you don’t mind my hanging out, I’d love to pick up where we left off since the IRC days 😀
[9:32 PM]Dan (Hardboiled GMshoe): Yes, please do!
[9:32 PM]vbwyrde: 🙂
[9:32 PM]Dan (Hardboiled GMshoe): If you’ll give me a minute, I’ll get the log posted and link you!
Edited by user
2026-02-07T15:46:39Z
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Reason: Not specified