I'm debating whether or not Mystic Powers should have Difficulty Level Types, such as "Helper", "GM Fiat", "Player Gambit", etc.
When Mystic Combat occurs we know that it runs like regular combat and in the case of combat skills we use DL Type: Combat, but in the case of Mystic Powers we use Mystic AC and Mystic AL instead of AC and AL. So that's a DL Type of Combat. But not all spells and miracles use Mystic AC as the Difficulty Level. For example Invisibility.
There's several ways to approach Mystic Powers like Invisibility.
1) Don't roll for success, just grant it.
2) Roll but only to see if it's a critical success or a fumble. Otherwise it simply works.
3) Roll using one of the Difficulty Level Types that applies to the Power. In the case of Invisibility it would be a DL Type: Helper.
The only reason I'm considering using DL Types for Mystic Powers as a default (GMs can of course choose to not use it for their own Worlds) is to keep the system cohesive. In other words, Mystic Powers would then work exactly like Skills, and I think that might be easier to understand. On the downside, it also makes using Mystic Powers a bit more complicated as people need to understand the different Difficulty Level Types. Though they are reasonably clearly written, and some are quite easy to understand (such as GM Fiat), others are more complicated (such as Player Gambit, and Helper), and so it might take people a little more time to get used to it.
Thoughts?