This review was very kindly provided by Syd of Canada who spent a good deal of time playing around with Mythos Machine in order to provide this analysis. I am extremely grateful to him for this, and hope to put his insights to good use!
Preface Notes:
Kings are big ego users who want their creative visions to be the best, and see any flaws as threats to their worldview. They are most likely to fully utilize the robust feature set of Mythos Machine and complete their projects.
Knights are experienced RPG players and coders who are undeterred by technical imperfections and able to overcome issues themselves. They represent an important early adopter group for Mythos Machine.
Adventurers thoroughly research tools before committing, and focus on functionality over appearance. They completely immerse themselves in tools like Mythos Machine once convinced.
Princesses are more concept-driven users interested in ideas and creativity over technical prowess. They need systems like Mythos Machine to feel polished and orderly to sustain interest.
Tourists get easily excited by novel concepts and shine them to others, making them important potential early amplifiers for Elthos RPG and Mythos Machine if the right sparkle can be provided.
1: Style (A story of knights and princesses)
1.1.: Definitions
Knights are the web/code makers or database user.
Princesses are new users, usually seeing most coding or programs as esoteric knowledge.
1.2.: Analysis
The style of the website is rough, like I have said before, it has this y2000 vibe. It is for knights a non-issue. For others, it is important.
Since the first look is what create judgements in the mind of mortal, a princess may find the style unappealing.
The problem we are facing is that your website, and your tool, is made for Princesses, but requires being a Knight. The style is very easily at grasp for an iron fist, but not the delicate.
On the other side, Knights can go on quest and do not fear work. If it is not exactly how they want, they will do it themselves. Knights are not your target for style, but can be your ally, since they can make do with almost nothing.
1.3.: Idea of a direction
Maybe have Dashboard that can easily navigate and see rapidly the diverse options can help. Using some beautify tools could be also an avenue. Anything that can make the person say "wow, this is mine" even if close to no work has been done. Princesses needs to feel beautiful and in order, even if it is not in order.
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2: Data gathering (A story of Kings, Princes and Hunters)
2.1.: Definitions
Kings are the big ego folks. What they do is the best and anything else is bad. Them being good of not is not relevant.
Hunters are ones that will do a lot of research and will come back with massive amount of data.
Princes are dreamers, they have a lot of ideas and will add/delete them a lot, as their visions is ever-changing.
2.2.: Analysis
Your website is very great for data gathering. When we manipulate it a bit, we understand all the room available and everything can be put in order with great effectiveness. I think this is where your strength shine most.
There are some problems though that we may face through navigation.
The remnants of your system will be a clear repulsion to any Kings and Princes (but mostly Kings). They will see this as a taint to their vision. After working a little on your website, these remnant will slowly become obstacles, then burdens, then annoyances to their worldview. I don't want to draw them into a very bad light, but since your program offer to make their vision appear, remnant can pollute it and slowly/rapidly shrink their motivations. Kings are usually those who will go all the way to complete their world. So even though they may be the most obnoxious of all the styles, they are the main one that must be targeted to sell your service.
For a hunter, everything is perfect. They can gather all they need can dump it into the system, and all will work. The only obstacle for Hunters are if they lose themselves into their own gathering can get exhausted.
For Princes, just like princesses, they love ideas. Your website is good at showing (with the pathing tree) what they built, and will enjoy making it grow with a lot of incomplete nonsense. Then they will lose themselves and not even touch it anymore.
2.3.: Idea of a direction
For hunters and princes, I'd suggest an idea where people can click on an option to receive an email every month on chosen pathing subject. Like a "remind me". The email could say: "Hey, do not forget about Terror Mountain --> Castle of the brave Quest 2!". Not something heavy to annoy, but something light to re-animate motivation. They do not lack ideas.
For kings, thats more intense. Kings wants themselves only on the podium. Maybe if you can find a way to remove any attachment to your system, it would help. Also, they are probably the most likely to finish their project. Big ego boys are usually the ones that love finishing their stuffs.
The incorporation and exploration of AI as you do it is also fantastic. Probably, for all three protagonist, they will be motivated more to have a tool that can assist them directly in the system.
3: Marketing (A story of Tourists and Adventurers)
3.1.: Definitions
Tourists are the ones that are easily impressed and amazed. Anything and Everything you do will generate enthusiasm, as long as they feel targeted.
In the other side, Adventurers are the one that doesnt let sparkles and words distract them. They need to be sure where they are going and how it will be done.
3.2.: Analysis
You seem to market everything for Adventurers. It is good, it is even perfect. They are the one that will take all their stuff and pour it inside your website. The problem is: Adventurers keeps the bounty just for them. Except when confronted, they do not tend to share what they know or use.
You offer tools for publications, gather data and classify data, which is all an adventurer needs. Those who will use it will be more than happy with the results!
But, as mentioned, they won't share their knowledge. The Tourist must think it is made for them, see the website, play with it then leave. Then when they meet an advanturer, they talk about this awesome place they have been and would be perfect for the adventurer.
3.3.: Idea of a direction
I think you should broaden where you talk about your program, and not solely focus on adventurers. When enough tourist will see the tool, you will slowly attract the greatest fish of them all: The Tourist/Adventurer hybrid. Someone that speaks a lot and tries a lot (like youtubers, media influencers, etc.)
They must be hinted that this place exist and it is fun. For this, it must become a "tavern's rumor" they can hear.
Going hand in hand with the style, If you satisfy the princesses, tourist will say wow! And adventurers will be attracted by the noise
I already spoke to you about other points, I think they are still relevant.
So to answer your question, here's my Answer (which may not be the perfect one, but it is based my exploration!)
"Why people join, try a little, then leave?"
Because they are Prince tourists, and you have yet to attract King Adventurers. A lot of people will act like princesses and as such, you have to accommodate them. By casting a wide net, you will catch some wonderful Kings/Hunters/Knights and Adventurers that will test it, and even fewer will keep at it until it is done. It is a numbers game, and the more it is made to cater to them, the more they will stay.
And we must not forget. If it is a paid service, the customer must see the value in the service. If they do not see the value, any prices that isn't free (and sometimes even free) is too much. Maybe making a showcase of products and show how much sales they can get with the proper setup. If you have no examples, you can always make some estimations. BUT THEY MUST SEE THE VALUES!
This concludes my critic, I am 100% behind this project of yours. I find it amazing.
Edited by user
2024-04-08T02:20:48Z
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Reason: Not specified