Michael Phillips Replied on the original post:
Alternately, there are players who will horde xp. If bennies are a renewable resource players are more likely to use them to do awesome things.if they are a resource that can be saved for one bog thing or spent for moments of awesome, a lot of players won't spend them except on the one big thing. It is like potion hording in D&D.
Even giving bennies variable effects can create hording situations. I ran a pathfinder game with action points and part way through the campaign let the players spend something like 80 percent of their maximum to not die from an otherwise unavoidable death. Even though this almost never came up, none of my players would spend ap any more. I've done the same thing with fame in PFS. The fact I can spend fame to resurrect a dead character means I seldom use it until I have enough fame to buy a raise dead.
This was my response:
I didn't think of it that way. I suppose for myself I would consider putting a cap on the number of Bennies that can be used at one time. And they would be limited to boosting die rolls. So maybe a max of 3 Bennies (I run a low numbers game, btw) which would be equal to either 9 or 12 XP in my system (in my system that is a a big chunk of experience as Fighters only need 20 to get to 2nd level).
Anyway, a cap on Bennies Expenditure might help with that issue, I think.
Edited by user
2014-06-17T12:54:01Z
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